A mobile fintech app designed to help teens aged 11–17 build healthy saving habits through clear goals, engaging visuals, and smart guidance.

A mobile fintech app designed to help teens aged 11–17 build healthy saving habits through clear goals, engaging visuals, and smart guidance.
Product Designer
40 hours
Chat GPT, Figma, Figjam, Figma Slides
During the user research analysis, I focused on the target audience. Although the age range is quite narrow, there are different needs and pain points related to this kind of application. The first insight is that the functionality must be highly customizable to align with the user’s goals
This way, the different target users within the target range can use the same application for different purposes. Therefore, I hypothesize two buyer personas, each belonging to different needs clusters.

Info
12 years old
She does not have her own income. She receives weekly allowances from her parents and occasional sums of money from parents/relatives.
Goals
Pains


Info
17 years old
He earns about €350 a month from a part-time job at a restaurant and receives occasional contributions from parents/relatives.
Goals
Pains

After analyzing the target, I moved on to a market analysis to identify any existing Fintech solutions that could address the identified needs. I then highlighted the main features of these solutions to benchmark savings apps for young people.
I found the following situation inside the market:
After analyzing the current market solutions, some features consistently emerge in savings management applications.
Beyond their specific interfaces, most of these products share similar patterns in how users set goals, track progress, and receive motivation over time.
This analysis helped identify the most relevant functionalities and guided the definition of what features could best fit our users’ needs.
The functionalities are the following:
Spending Projects
Saving Functions
Allowance
I used pen and paper to create some sketches of application as a guide for wireframe

Then I created the Hi-Fi version of the wireframe to streamline the transition to mockups








Given the different needs of the users within the target audience and the complexity of financial topics at such a young age, I decided to divide the main 'Saving money' feature into three distinct micro-features.
The Project feature allows the user to create multiple savings projects with a set deadline (such as buying a new video game, a scooter, or a trip).
The size of the project is determined by the target user, making the feature completely versatile.
The proposed user flow for this feature is the following:

The following mockups illustrate how this flow translates into the interface:






The Piggy Bank function allows the user to save money for their future.
Unlike the Project function, the Piggy Bank does not have a deadline or a target to reach. For this reason, the money deposited in the piggy bank will earn a monthly interest based on the total amount and set by the user's parents.
Through these features, the user is encouraged to deposit money frequently and leave it in the piggy bank for as long as possible.
The proposed user flow for this feature is the following:

The following mockups illustrate how this flow translates into the interface:






The Allowance feature allows the user to redeem their allowance by completing a list of tasks.
Tasks are added by parents, who assign the corresponding value.
Depending on the target audience, there will be tasks of varying difficulty, allowing the feature to be used by the entire target audience.
The proposed user flow for this feature is the following:

The following mockups illustrate how this flow translates into the interface:






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